﻿capital = 64

oob = "GER_1936"

set_fuel_ratio = 0.8

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	gwtank = 1
	basic_light_tank = 1
	improved_light_tank = 1
	basic_heavy_tank = 1
	early_fighter = 1
	fighter1 = 1
	early_bomber = 1
	tactical_bomber1 = 1
	strategic_bomber1 = 1
	CAS1 = 1
	naval_bomber1 = 1
	
	mobile_warfare = 1
	trade_interdiction = 1
	formation_flying = 1
	synth_oil_experiments = 1
	fuel_silos = 1
	fuel_refining = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		improved_ship_hull_cruiser = 1
		basic_cruiser_armor_scheme = 1
		improved_cruiser_armor_scheme = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		improved_ship_hull_heavy = 1
		basic_heavy_armor_scheme = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		improved_ship_hull_submarine = 1
		mtg_transport = 1
		basic_battery = 1
		improved_light_battery = 1
		improved_light_battery_2 = 1
		improved_medium_battery = 1
		basic_medium_battery_2 = 1
		improved_medium_battery_2 = 1
		improved_heavy_battery = 1
		advanced_heavy_battery = 1
		basic_heavy_battery_2 = 1
		basic_heavy_battery_3 = 1
		improved_heavy_battery_3 = 1
		nrm_early_antiair = 1
		nrm_basic_antiair = 1
		nrm_basic_heavy_antiair = 1
		basic_torpedo = 1
		airplane_launcher = 1
		improved_ship_torpedo_launcher = 1
		advanced_ship_torpedo_launcher = 1
		sonar = 1
		improved_sonar = 1
		improved_sonar_2 = 1
		early_fire_control_system = 1
		early_engine = 1
		improved_engine = 1
		early_diesel = 1
		smoke_generator = 1
		basic_depth_charges = 1
		improved_depth_charges = 1
		damage_control_1 = 1
		damage_control_2 = 1
		fire_control_methods_1 = 1
		fire_control_methods_2 = 1
		panzerschiffe = 1
		pre_dreadnoughts = 1
		basic_light_shell = 1
		basic_medium_shell = 1
		basic_heavy_shell = 1
	}
	set_naval_oob = "GER_1936_naval_mtg"
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_variable = { var = ger_gateway_to_europe_influence value = 0 }

set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = ss_anger value = 0 }
set_research_slots = 4
set_convoys = 200
set_stability = 0.75 
set_war_support = 0.3

#Trade
create_import = {
		resource = tungsten
		factories = 1
		exporter = SWE
}

set_politics = {
	ruling_party = fascism
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 20
	fascism = 60
	communism = 20
}

create_faction = Axis
add_to_faction = GER


add_ideas = {
	sour_loser
	general_staff
	limited_exports
	limited_conscription
	partial_economic_mobilisation
}
add_ideas = GER_mefo_bills_1

activate_mission = GER_mefo_bills_mission

create_country_leader = {
	name = "Adolf Hitler"
	desc = "POLITICS_ADOLF_HITLER_DESC"
	picture = "Portrait_Germany_Adolf_Hitler.dds"
	expire = "1965.1.1"
	ideology = nazism
	traits = {
		dictator
	}
}

create_country_leader = {
	name = "Konrad Adenauer"
	desc = "POLITICS_KONRAD_ADENAUER_DESC"
	picture = "Portrait_Germany_Konrad_Adenauer.dds"
	expire = "1965.1.1"
	ideology = conservatism
	traits = {
	}
}

create_country_leader = {
	name = "Wilhelm Pieck"
	desc = "POLITICS_WILHELM_PIECK_DESC"
	picture = "Portrait_Germany_Wilhelm_Pieck.dds"
	expire = "1965.1.1"
	ideology = stalinism
	traits = {
		#stalins_puppet # This will now be added in on_actions if SOV releases the country as a puppet via action or war conference
		exiled # He left in 1933 so he should still be exiled
	}
}

#create_country_leader = {
#	name = "Otto Wels"
#	desc = "POLITICS_OTTO_WELS_DESC"
#	picture = "Portrait_Germany_Adolf_Hitler.dds"
#	expire = "1939.1.16"
#	ideology = socialism
#	traits = {
#		exiled
#		union_man
#	}
#}
#
#create_country_leader = {
#	name = "Ernst Thälmann"
#	desc = "POLITICS_ERNST_THALMANN_DESC"
#	picture = "Portrait_Germany_Adolf_Hitler.dds"
#	expire = "1956.1.1"
#	ideology = stalinism
#	traits = {
#		assassination_survivor
#		stalins_puppet
#		political_prisoner
#	}
#}

add_namespace = {
	name = "ger_unit_leader"
	type = unit_leader
}

create_field_marshal = {
	name = "Gerd von Rundstedt"
	picture = "Portrait_Germany_Gerd_von_Rundstedt.dds"
	traits = { defensive_doctrine urban_assault_specialist old_guard }
	skill = 3
	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 2
	id = 1
}

create_field_marshal = {
	name = "Günther von Kluge"
	picture = "Portrait_Germany_Gunther_von_Kluge.dds"
	traits = {  offensive_doctrine armor_officer }
	skill = 3
	id = 2
	attack_skill = 3
	defense_skill = 2
	planning_skill = 2
	logistics_skill = 3
}

create_corps_commander = {
	name = "Friedrich Paulus"
	picture = "Portrait_Germany_Friedrich_Paulus.dds"
	traits = { trait_cautious armor_officer }
	skill = 1
	id = 3
	attack_skill = 1
	defense_skill = 1
	planning_skill = 1
	logistics_skill = 1
}

create_corps_commander = {
	name = "Erwin Rommel"
	picture = "Portrait_Germany_Erwin_Rommel.dds"
	traits = { trickster trait_reckless war_hero armor_officer media_personality }
	skill = 4
	id = 4
	attack_skill = 4
	defense_skill = 4
	planning_skill = 2
	logistics_skill = 3
}

create_corps_commander = {
	name = "Erich von Manstein"
	picture = "Portrait_Germany_Erich_von_Manstein.dds"
	traits = { trickster armor_officer brilliant_strategist trait_engineer }
	skill = 4
	id = 5
	attack_skill = 2
	defense_skill = 4
	planning_skill = 3
	logistics_skill = 4
}

create_corps_commander = {
	name = "Heinz Guderian"
	picture = "Portrait_Germany_Heinz_Guderian.dds"
	traits = { trickster brilliant_strategist panzer_leader armor_officer career_officer }
	skill = 4
	id = 6
	attack_skill = 2
	defense_skill = 4
	planning_skill = 4
	logistics_skill = 3
}

create_corps_commander = {
	name = "Wilhelm List"
	picture = "Portrait_Germany_Wilhelm_List.dds"
	traits = { career_officer inflexible_strategist }
	skill = 2
	id = 7
	attack_skill = 2
	defense_skill = 2
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Ewald von Kleist"
	desc = ""
	picture = "Portrait_Germany_Ewald_von_Kleist.dds"
	traits = { armor_officer trait_cautious }
	skill = 2
	id = 8
	attack_skill = 2
	defense_skill = 1
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Fedor von Bock"
	picture = "Portrait_Germany_Fedor_von_Bock.dds"
	traits = { harsh_leader trait_cautious }
	skill = 4
	id = 9
	attack_skill = 4
	defense_skill = 3
	planning_skill = 4
	logistics_skill = 2
}

create_field_marshal = {
	name = "Walter Model"
	picture = "Portrait_Germany_Walter_Model.dds"
	traits = { defensive_doctrine brilliant_strategist trait_cautious politically_connected }
	skill = 3
	id = 10
	attack_skill = 2
	defense_skill = 4
	planning_skill = 2
	logistics_skill = 2
}

create_corps_commander = {
	name = "Maximilian von Weichs"
	picture = "Portrait_Germany_Maximilian_von_Weichs.dds"
	traits = { cavalry_officer }
	skill = 4
	id = 11
	attack_skill = 4
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 4
}

create_corps_commander = {
	name = "Wilhelm Ritter von Leeb"
	picture = "Portrait_Germany_Wilhelm_Ritter_von_Leeb.dds"
	traits = { old_guard infantry_officer }
	skill = 3
	id = 13
	attack_skill = 4
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 2
}

create_corps_commander = {
	name = "Georg-Hans Reinhardt"
	picture = "Portrait_Germany_Georg_von_Reinhardt.dds"
	traits = { trait_cautious armor_officer }
	skill = 3
	id = 14
	attack_skill = 1
	defense_skill = 2
	planning_skill = 4
	logistics_skill = 3
}

create_corps_commander = {
	name = "Walter Krüger"
	picture = "Portrait_Germany_Walter_Kruger.dds"
	traits = { armor_officer trait_reckless politically_connected}
	skill = 3
	id = 15
	attack_skill = 3
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Kurt Student"
	picture = "Portrait_Germany_Kurt_Student.dds"
	traits = { commando trait_reckless }
	skill = 4
	id = 16
	attack_skill = 4
	defense_skill = 2
	planning_skill = 4
	logistics_skill = 3
}

create_corps_commander = {
	name = "Erwin von Witzleben"
	picture = "Portrait_Germany_Erwin_von_Witzleben.dds"
	traits = { infantry_officer career_officer }
	skill = 4
	id = 17
	attack_skill = 4
	defense_skill = 3
	planning_skill = 2
	logistics_skill = 4
}

create_corps_commander = {
	name = "Hermann Hoth"
	picture = "Portrait_Germany_Herman_Hoth.dds"
	traits = { trait_reckless armor_officer }
	skill = 3
	id = 18
	attack_skill = 2
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 3
}

create_corps_commander = {
	name = "Johannes Blaskowitz"
	picture = "Portrait_Germany_Johannes_Blaskowitz.dds"
	traits = { infantry_officer }
	skill = 3
	id = 19
	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 2
}

create_corps_commander = {
	name = "Paul Hausser"
	picture = "Portrait_Germany_Paul_Hausser.dds"
	traits = {  armor_officer politically_connected }
	skill = 4
	id = 20
	attack_skill = 3
	defense_skill = 3
	planning_skill = 4
	logistics_skill = 3
}

create_corps_commander = {
	name = "Friedrich Schulz"
	picture = "Portrait_Germany_Friedrich_Schulz.dds"
	traits = { infantry_officer }
	skill = 3
	id = 21
	attack_skill = 3
	defense_skill = 3
	planning_skill = 1
	logistics_skill = 3
}

create_corps_commander = {
	name = "Georg von Küchler"
	picture = "Portrait_Germany_Georg_von_Kuchler.dds"
	traits = {  }
	skill = 4
	id = 22
	attack_skill = 3
	defense_skill = 2
	planning_skill = 4
	logistics_skill = 4
}

create_corps_commander = {
	name = "Alfred Jodl"
	picture = "Portrait_Germany_Alfred_Jodl.dds"
	traits = { politically_connected career_officer }
	skill = 3
	id = 23
	attack_skill = 2
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 3
}

create_corps_commander = {
	name = "Sepp Dietrich"
	picture = "Portrait_Germany_Josef_Dietrich.dds"
	traits = { armor_officer politically_connected brilliant_strategist trait_reckless }
	skill = 4
	id = 24
	attack_skill = 2
	defense_skill = 3
	planning_skill = 4
	logistics_skill = 4
}

create_corps_commander = {
	name = "Hasso von Manteuffel"
		picture = "Portrait_Germany_Hasso_von_Manteuffel.dds"
	traits = { armor_officer career_officer trait_cautious }
	skill = 4
	id = 25
	attack_skill = 4
	defense_skill = 3
	planning_skill = 3
	logistics_skill = 3
}

create_corps_commander = {
	name = "Albert Kesselring"
	picture = "Portrait_Germany_Albert_Kesselring.dds"
	traits = { brilliant_strategist trait_cautious war_hero }
	skill = 4
	id = 32
	attack_skill = 2
	defense_skill = 4
	planning_skill = 3
	logistics_skill = 4
}

create_corps_commander = {
	name = "Gotthard Heinrici"
	picture = "Portrait_Germany_Gotthard_Heinrici.dds"
	traits = { trait_engineer infantry_officer trait_cautious }
	skill = 3

	id = 33
	attack_skill = 3
	defense_skill = 1
	planning_skill = 3
	logistics_skill = 3
}

create_corps_commander = {
	name = "Ernst-Eberhard Hell"
	picture = "Portrait_Germany_Ernst-Eberhard_Hell.dds"
	traits = { winter_specialist trait_engineer war_hero }
	skill = 3
	id = 34
	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 2
}

create_corps_commander = {
	name = "Felix Steiner"
	gfx = "GFX_portrait_ger_felix_steiner"
	traits = {  }
	skill = 3
	id = 35
	attack_skill = 3
	defense_skill = 2
	planning_skill = 3
	logistics_skill = 2
}

create_navy_leader = {
	name = "Karl Dönitz"
	picture = "Portrait_Germany_Karl_Donitz.dds"
	traits = { navy_career_officer seawolf }
	skill = 5
	id = 26
	attack_skill = 5
	defense_skill = 3
	maneuvering_skill = 3
	coordination_skill = 5
}

create_navy_leader = {
	name = "Erich Raeder"
		picture = "Portrait_Germany_Erich_Raeder.dds"
	traits = { naval_lineage battleship_adherent }
	skill = 4
	id = 27
	attack_skill = 3
	defense_skill = 4
	maneuvering_skill = 3
	coordination_skill = 3
}

create_navy_leader = {
	name = "Alfred Saalwächter"
		picture = "Portrait_Germany_Alfred_Saalwachter.dds"
	traits = { old_guard_navy bold}
	skill = 4
	id = 28
	attack_skill = 4
	defense_skill = 2
	maneuvering_skill = 3
	coordination_skill = 4
}

create_navy_leader = {
	name = "Hermann Boehm"
		picture = "Portrait_Germany_Hermann_Boehm.dds"
	traits = { craven superior_tactician }
	skill = 4
	id = 29
	attack_skill = 3
	defense_skill = 4
	maneuvering_skill = 4
	coordination_skill = 2
}

create_navy_leader = {
	name = "Wilhelm Marschall"
		picture = "Portrait_Germany_Wilhelm_Marschall.dds"
	traits = { old_guard_navy bold}
	skill = 4
	id = 30
	attack_skill = 4
	defense_skill = 2
	maneuvering_skill = 3
	coordination_skill = 4
}

create_navy_leader = {
	name = "Günther Lütjens"
		picture = "Portrait_Germany_Gunter_Lutjens.dds"
	traits = { gentlemanly navy_career_officer superior_tactician }
	skill = 3
	id = 31
	attack_skill = 4
	defense_skill = 1
	maneuvering_skill = 1
	coordination_skill = 4
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	create_operative_leader = {
		name = "Otto Skorzeny"
		GFX = GFX_portrait_otto_skorenzy
		traits = { operative_commando }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}

	create_operative_leader = {
		name = "Nikolaus Ritter"
		GFX = GFX_portrait_nikolaus_ritter
		traits = { operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}
	create_operative_leader = {
		name = "Eleysa Bazna"
		GFX = GFX_portrait_eleysa_bazna
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}
}

if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = {
		name = "Type 23 Class"
		type = nrm_ship_hull_destroyer_1
		name_group = GER_TB_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_destroyer_1
			fixed_ship_engine_slot = nrm_destroyer_engine_S1_025
			fixed_ship_sonar_slot = empty
			fixed_ship_battery_slot = nrm_destroyer_battery_4_1_x3
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_destroyer_1
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_2
			fixed_ship_fire_control_system_aa_slot = empty
			custom_slot_1 = nrm_support_destroyer_ML_1
			custom_slot_2 = empty
			custom_slot_3 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_4 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_5 = empty
			custom_slot_6 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type 24 Class"
		type = nrm_ship_hull_destroyer_1
		name_group = GER_TB_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_destroyer_1
			fixed_ship_engine_slot = nrm_destroyer_engine_S1_025
			fixed_ship_sonar_slot = empty
			fixed_ship_battery_slot = nrm_destroyer_battery_4_2_x3
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_destroyer_1
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_2
			fixed_ship_fire_control_system_aa_slot = empty
			custom_slot_1 = nrm_support_destroyer_ML_1
			custom_slot_2 = empty
			custom_slot_3 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_4 = nrm_support_destroyer_TRP_21_C_2_x3
			custom_slot_5 = empty
			custom_slot_6 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934 Class"
		type = nrm_ship_hull_destroyer_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		role_icon_index = 1
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_destroyer_2
			fixed_ship_engine_slot = nrm_destroyer_engine_S1_060
			fixed_ship_sonar_slot = nrm_sonar_2
			fixed_ship_battery_slot = nrm_destroyer_battery_5_2_x5
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_destroyer_1
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			custom_slot_1 = nrm_support_destroyer_ML_1
			custom_slot_2 = nrm_support_destroyer_ASW_2
			custom_slot_3 = nrm_support_destroyer_TRP_21_C_2_x4
			custom_slot_4 = nrm_support_destroyer_TRP_21_C_2_x4
			custom_slot_5 = nrm_support_destroyer_HAA_1
			custom_slot_6 = nrm_support_destroyer_AA_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934A Class"
		type = nrm_ship_hull_destroyer_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		role_icon_index = 1
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_destroyer_2
			fixed_ship_engine_slot = nrm_destroyer_engine_S1_060
			fixed_ship_sonar_slot = nrm_sonar_2
			fixed_ship_battery_slot = nrm_destroyer_battery_5_2_x5
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_destroyer_1
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			custom_slot_1 = nrm_support_destroyer_ML_1
			custom_slot_2 = nrm_support_destroyer_ASW_2
			custom_slot_3 = nrm_support_destroyer_TRP_21_C_2_x4
			custom_slot_4 = nrm_support_destroyer_TRP_21_C_2_x4
			custom_slot_5 = nrm_support_destroyer_HAA_1
			custom_slot_6 = nrm_support_destroyer_AA_1
		}
	}
	create_equipment_variant = {
		name = "Type IIA Class"
		type = nrm_ship_hull_submarine_small_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_2
			fixed_ship_engine_slot = nrm_submarine_engine_D1_08
			fixed_ship_sonar_slot = nrm_submarine_sonar_2
			fixed_ship_noise_slot = nrm_submarine_noise_0
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_submarine_small_0h
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = nrm_submarine_TRP_21_2_x3
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type IIB Class"
		type = nrm_ship_hull_submarine_small_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_2
			fixed_ship_engine_slot = nrm_submarine_engine_D1_08
			fixed_ship_sonar_slot = nrm_submarine_sonar_2
			fixed_ship_noise_slot = nrm_submarine_noise_0
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_submarine_small_1h
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = nrm_submarine_TRP_21_2_x3
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type IA Class"
		type = nrm_ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		role_icon_index = 6
		modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_2
			fixed_ship_engine_slot = nrm_submarine_engine_D1_30
			fixed_ship_sonar_slot = nrm_submarine_sonar_2
			fixed_ship_noise_slot = nrm_submarine_noise_0
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_submarine_2
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = nrm_submarine_deckgun_4
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = nrm_submarine_TRP_21_2_x4
			fixed_ship_torpedo_2_slot = nrm_submarine_TRP_21_2_x2
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type VIIA Class"
		type = nrm_ship_hull_submarine_3
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		role_icon_index = 6
		modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_3
			fixed_ship_engine_slot = nrm_submarine_engine_D1_25
			fixed_ship_sonar_slot = nrm_submarine_sonar_2
			fixed_ship_noise_slot = nrm_submarine_noise_0
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_submarine_2
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = nrm_submarine_deckgun_3
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = nrm_submarine_TRP_21_2_x4
			fixed_ship_torpedo_2_slot = nrm_submarine_TRP_21_2_x1
			custom_slot_1 = empty
			custom_slot_2 = empty
		}
	}
	create_equipment_variant = {
		name = "Type IIC Class"
		type = nrm_ship_hull_submarine_small_3
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_sub_hull_slot = nrm_submarine_hull_3
			fixed_ship_engine_slot = nrm_submarine_engine_D1_08
			fixed_ship_sonar_slot = nrm_submarine_sonar_2
			fixed_ship_noise_slot = nrm_submarine_noise_0
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_submarine_small_1h
			fixed_ship_radar_slot = empty
			fixed_ship_battery_slot = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_torpedo_slot = nrm_submarine_TRP_21_2_x3
			fixed_ship_torpedo_2_slot = empty
			custom_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Emden Class"
		type = nrm_ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_1
			fixed_ship_engine_slot = nrm_cruiser_engine_S1_045
			fixed_ship_armor_layout_slot = nrm_armour_layout_1
			fixed_ship_armor_slot = nrm_cruiser_armour_02_2
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_cruiser_3
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_1_x08
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_3_1_x04
			custom_slot_1 = empty
			custom_slot_2 = empty
			custom_slot_3 = nrm_support_cruiser_TRP_21_2_x04
			custom_slot_4 = nrm_support_cruiser_AA_1
			custom_slot_5 = empty
			custom_slot_6 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bremse Class"
		type = nrm_ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 4
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_1
			fixed_ship_engine_slot = nrm_cruiser_engine_S1_035
			fixed_ship_armor_layout_slot = nrm_armour_layout_1
			fixed_ship_armor_slot = nrm_cruiser_armour_01h_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_cruiser_2
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_2
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_1_x04
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_3_1_x04
			custom_slot_1 = nrm_support_cruiser_ML_1
			custom_slot_2 = nrm_support_cruiser_ML_1
			custom_slot_3 = nrm_support_cruiser_ML_1
			custom_slot_4 = empty
			custom_slot_5 = nrm_support_cruiser_AA_1
			custom_slot_6 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Königsberg Class"
		type = nrm_ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_2
			fixed_ship_engine_slot = nrm_cruiser_engine_S1_065
			fixed_ship_armor_layout_slot = nrm_armour_layout_2
			fixed_ship_armor_slot = nrm_cruiser_armour_02h_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_3
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_4
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_2_x09
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_3_1_x04
			custom_slot_1 = nrm_support_cruiser_ML_1
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_3 = nrm_support_cruiser_FP_1
			custom_slot_4 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_5 = nrm_support_cruiser_HAA_1
			custom_slot_6 = nrm_support_cruiser_AA_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Leipzig Class"
		type = nrm_ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_2
			fixed_ship_engine_slot = nrm_cruiser_engine_S1_070
			fixed_ship_armor_layout_slot = nrm_armour_layout_2
			fixed_ship_armor_slot = nrm_cruiser_armour_02_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_3
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_4
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_2_x09
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_3_2_x04
			custom_slot_1 = nrm_support_cruiser_ML_1
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_3 = empty
			custom_slot_4 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_5 = nrm_support_cruiser_HAA_1
			custom_slot_6 = nrm_support_cruiser_AA_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Nürnberg Class"
		type = nrm_ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		role_icon_index = 2
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_2
			fixed_ship_engine_slot = nrm_cruiser_engine_S1_070
			fixed_ship_armor_layout_slot = nrm_armour_layout_2
			fixed_ship_armor_slot = nrm_cruiser_armour_02_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_3
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_4
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_6_2_x09
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_3_2_x08
			custom_slot_1 = nrm_support_cruiser_ML_1
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_3 = nrm_support_cruiser_FP_1
			custom_slot_4 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_5 = nrm_support_cruiser_HAA_1
			custom_slot_6 = nrm_support_cruiser_AA_1
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = nrm_ship_hull_panzerschiff
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		role_icon_index = 6
		modules = {
        	fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_3
			fixed_ship_engine_slot = nrm_cruiser_engine_D1_060
			fixed_ship_armor_layout_slot = nrm_armour_layout_2
			fixed_ship_armor_slot = nrm_cruiser_armour_03_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_4
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_PB_11_2_3x2
			fixed_ship_secondary_slot = nrm_cruiser_tertiary_SB_6_2_x08
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_3_2_x08
			custom_slot_1 = empty
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x08
			custom_slot_3 = nrm_support_cruiser_FP_1
			custom_slot_4 = nrm_support_cruiser_HAA_1
			custom_slot_5 = nrm_support_cruiser_AA_2
			custom_slot_6 = empty
    	}
	}
	create_equipment_variant = {
		name = "Admiral Hipper Class"
		type = nrm_ship_hull_cruiser_3
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		role_icon_index = 1
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_cruiser_3
			fixed_ship_engine_slot = nrm_cruiser_engine_S2_130
			fixed_ship_armor_layout_slot = nrm_armour_layout_3
			fixed_ship_armor_slot = nrm_cruiser_armour_04_3
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_2
			fixed_ship_range_slot = nrm_range_cruiser_4
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_4
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_cruiser_battery_8_2_x08
			fixed_ship_tertiary_slot = nrm_cruiser_tertiary_HA_4_2_x12
			custom_slot_1 = nrm_support_cruiser_AA_2
			custom_slot_2 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_3 = nrm_support_cruiser_FP_1
			custom_slot_4 = nrm_support_cruiser_TRP_21_2_x06
			custom_slot_5 = nrm_support_cruiser_HAA_1
			custom_slot_6 = empty
		}
	}
	create_equipment_variant = {
		name = "Scharnhorst Class"
		type = nrm_ship_hull_capital_3
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		role_icon_index = 3
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_capital_3
			fixed_ship_engine_slot = nrm_capital_engine_S2_160
			fixed_ship_armor_layout_slot = nrm_armour_layout_BB_2
			fixed_ship_armor_slot = nrm_capital_armour_14_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_3
			fixed_ship_range_slot = nrm_range_capital_3
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_4
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_capital_battery_11_3_3x3
			fixed_ship_secondary_slot = nrm_capital_secondary_SB_6_2_x12
			fixed_ship_tertiary_slot = nrm_capital_tertiary_HA_4_2_x16
			custom_slot_1 = empty
			custom_slot_2 = nrm_support_capital_AA_1
			custom_slot_3 = nrm_support_capital_FP_1
			custom_slot_4 = nrm_support_capital_AA_1
			custom_slot_5 = nrm_support_capital_AA_1
			custom_slot_6 = empty
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = nrm_ship_hull_capital_0
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		role_icon_index = 8
		modules = {
			fixed_ship_hullform_slot = nrm_ship_hullform_capital_0
			fixed_ship_engine_slot = nrm_capital_engine_S0_020
			fixed_ship_armor_layout_slot = nrm_armour_layout_BB_0
			fixed_ship_armor_slot = nrm_capital_armour_09_1
			fixed_ship_damagecontrol_slot = nrm_damagecontrol_1
			fixed_ship_range_slot = nrm_range_capital_1
			fixed_ship_radar_slot = empty
			fixed_ship_fire_control_system_slot = nrm_fire_control_3
			fixed_ship_fire_control_system_aa_slot = empty
			fixed_ship_battery_slot = nrm_capital_battery_11_1_2x2
			fixed_ship_secondary_slot = nrm_capital_secondary_SB_6_1_x12
			fixed_ship_tertiary_slot = nrm_capital_tertiary_HA_4_1_x08
			custom_slot_1 = empty
			custom_slot_2 = nrm_support_capital_HAA_1
			custom_slot_5 = nrm_support_capital_AA_1
			custom_slot_6 = empty
		}
		obsolete = yes
	}
}

create_equipment_variant = {
	name = "Ju 86"
	type = tac_bomber_equipment_0
	upgrades = {
		plane_tac_bomb_upgrade = 5
		plane_range_upgrade = 5
		plane_engine_upgrade = 5
		plane_reliability_upgrade = 10
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "Do 17"
	type = tac_bomber_equipment_0
	upgrades = {
		plane_tac_bomb_upgrade = 5
		plane_range_upgrade = 1
		plane_engine_upgrade = 1
		plane_reliability_upgrade = 5
	}
	obsolete = yes
}
